One of the obvious tips for mastering Dead or Alive 4 is to go through the Sparring Matches with all of the characters to find your best fit. This wiki was automatically converted from the Dead or Alive 4 Guide (Xbox ) guide at and may. Dead or Alive 4 – Unlockables List. Credit goes to the people from Play as Blonde Hitomi -Press X while selecting costume 8 Play.

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Get the latest news and videos for this game daily, no spam, no fuss. While the big names in fighting games nowadays are probably still Tekken and Soul Calibur, the Dead or Alive series has been chugging along for years now, earning a respectable following with its brutal hand-to-hand combat, multi-tiered arenas, and, uh, interestingly modelled female fighters.

Subtle this game isn’t, but for what tuide lacks in tact, it makes up in sheer physical mayhem.

Dead or Alive 4, the latest entry into the gkide, is the debut of the series on the Xbox, and of course incorporates full Xbox Live online play. It features a few new characters as well as hordes of returning pugilistsmany new arenas, and plenty of game modes that will satiate even the most bloodthirsty of fighting game fans.

GameSpot’s Game Guide to Dead or Alive 4 is going to help ease you into the basics of the game; while we’re not going to give you full move lists for each character, we are going to give you plenty of tips that’ll help you figure out what all the fuss is about these will be especially helpful if you don’t normally play many fighting gamesgjide well as descriptions of each of the characters in the game, telling you what separates them from the rest and letting you know hot to best take advantage of their relative strengths.

To top it all off, we’ve got a listing of all of the hidden unlockable characters and other items in the game.

System – Frame data of all DOA4 characters | Free Step Dodge

These are some general tips to help get you started on learning Dead dka4 Alive 4. If you’re unfamiliar with the Dead or Alive series of games, or fighting games in general, then hopefully these will get you up to speed. One of the remarkable changes in the fighting games that have been released in the past few years has been the standardization of the practice modes included with them.

If you recall playing games like Street Fighter II or the original Virtua Fighter back when they first doa home consoles, then you’ll probably recall scant or nonexistant practice options, which would force you doa find move lists in mlagazines or websites and attempt to figure them out while fighting the computer.

Luckily, though, most fighting games now have extensive practice options, and Dead or Alive 4 is no exception.

If you want to put a fighter through the paces, it’s best to enter into Sparring mode and fiddle with the options that are available to you. Unfortunately, the Sparring mode is almost unexplained in the manual, so here are a few pointers on what you can use the buide here dow4 do. This sets the action that the computer player will perform. When you tell the computer to perform a specific action, it will repeat that action until you tell it do something else.

The Normal settings control movement, allowing you to set the computer to stand, crouch, or move back and forth. The Guard settings let you tell the computer to constantly guard, which can help you figure out which combos to perform to penetrate a guard. Blow will tell the computer to repeatedly perform a specific kind of attack. Hold will let the computer attempt to hold and counter your attacks. Throw will tell the computer to throw you in a variety of ways.

Combo will let you instruct the computer player to perform a variety of short combination attacks. COM Level will let you flip over the computer into AI mode, resulting in an infinite-health fight between you and the computer. There are different difficulty settings for the AI, ranging from one to eight, with eight being the most difficult. The Com 2nd Doa44 setting will tell the guixe what you want it to do immediately after you attack it, which can be useful for practicing quickly shifting from attack to holding or throw-countering.

Most of the options here are the same as those listed above. When you set the Counter option to either Counter or High Counter, every blow you land on your opponent will result in a counter, allowing you to gauge their responses to your attacks.

Normally counters are only performed when guude react to your opponent, or when you perform especially damaging blows, but these settings will let you soa4 your opponent with every hit.

With a little help from the Exercise mode, you’ll be pulling off Izuma Drops in no time. But maybe not Raijins Each character has their own Exercise setting, which will run you through the bulk of their moves one after another, giving you prompts on how to complete them. If you click the right analog stick during this session, you’ll be able to get tuide preview of how the move should look. Completing the Exercise for each character will unlock their system voice, but will also give you a good idea of how versatile your character is, and will show dpa4 combos that won’t appear if you just try to button mash.


Performing all of the moves in the list can be difficult, but you can always click the right analog stick to get a preview of what you’re supposed to be doing. Combo throws are generally going to be the most difficult maneuvers to pull off in sparring, especially combos with half or full-circle gude stick movements incorporated in them, like Hayate’s complicated Raijin throw.

Selecting this option will pop up a list of all of the combos and moves that your character possesses, sorted into different categories for ease of browsing. Unfortunately you can’t get a dpa4 of the move from the command list; you’ll have to try guiee yourself or in exercise mode to see what it gukde. You have two varieties of command logs to buide from. The first, Command Input, gguide show you what buttons you’re pressing in real-time, which can be helpful if you’re trying to compare what you’re doing with what the move you’re trying to perform is like.

Attack Attribute is probably going to be a better choice for most of your practicing, as it’ll let you know whether you’re striking high, medium, or low. Try to learn the combos that have a good distribution of height and use those more often than combos that rely on a bunch of strikes at the same level. If you want to get your characters back on even ground, this command will instantly warp them back to where they started in the arena.

If you’re in sparring mode as opposed to Exerciseyou can click the right analog stick to do this at any time. One of the more difficult aspects of Dead or Alive 4’s gameplay for newcomers is defense. While there is a block button X by defaultturtling is by nature a bit more complicated than it is in games like Soul Calibur, mostly due to the critical blow system, which will result in a staggered fighter pretty much everytime your opponent manages to land a blow on you.

It takes a good deal longer to recover from a critical hit than it does in most other fighting games, forcing you to either block the first blow in a combo or attempt to hold one of the strikes in the middle of a combo to prevent the entire thing from landing. Blocking attacks is still quite doable, but seems to be more important in online matches than when playing against the computer. Most of the AI opponents are very aggressive, choosing to close in on you and unleash combos or throws; attempting to block in these conditions will be difficult.

The unpredictability of online play leads to a bit more utility for blocking, especially when you learn an opponent’s patterns.

If you’re playing against someone who repeatedly backs away after knocking you down and comes in with a running dash move, then set yourself up with a block or hold and get set to fight back. Button mashers will often fall back on standard combinations which, when learned, can sometimes be easily blocked. Just be certain not to rely on blocking too much, as experienced players will hit you once or twice, then quickly throw you for large amounts of damage.

Although the game is very offensive-minded, blocking is still an important skill to learn. Holding is an incredibly important skill to learn, although it does require split-second recognition of enemy moves, or a fair amount of luck.

To hold an enemy attack, you have to anticipate it, then move the analog stick or d-pad in a corresponding direction while tapping on the X button. If done correctly, you’ll negate the damage from the incoming attack and either immediately counterattack, or perform an avoidance move that will put you in position to deal severe damage. These avoidance moves usually result in you standing behind your opponent with their back to you. In most games, “holds” are called “counters,” whereas in DOA4, the word “counter” refers to performing an action in such a manner that you interrupt an opponent’s action at just the right time to do significant damage to them.

Here’s a list of the all the holds that are available to you. Note that some characters have different or more advanced holds, such as parries. We’ll talk about those in the specific character descriptions; look at Leifang’s section if you’re interested in seeing some of these in action.

Just telling you about holds makes them sound simpler than they actually are; actually pulling them off in the game is another thing entirely. Learning how to apply a hold is usually best done in sparring mode, against a computer controlled opponent. Bass is usually a good choice, since his attacks are relatively slow and easy to see when they’re coming. To practice counters, then, load up a sparring match with one of your favorite characters and select Bass.


The first way you’ll want to practice counters is to set the computer AI to a certain kind of attack, such as High Punch.

If you do, then Bass will continually spit out high punches at you, allowing you to attempt to guire up and back on your pad, then hit X to hold the throw. Gkide can set him to throw mid punches, low kicks; whatever you like. Just take the time to learn when you can enter the block command, and you’ll be repelling everything he throws at you in no time. Next up, you’ll want to get a little more complex and learn how to perform holds in the middle of an enemy counter. As you gain experience, these will become the most common type of holds for you to perform.

You can certainly try to hit holds before your enemy attacks, especially if they’re a button masher and like to just slam out strike after eoa4, but attempting to hold indescriminately will gude you wide open to throwing maneuvers, so you have to be careful not to hold too often. Every character has a basic triple-punch combo, and more often than not, these punches will wind up registering as high punches.

Dead or Alive 4 Strategy Guide

Try blocking the first blow that Bass throws at you, then quickly tapping your high attack hold combo before the next strike lands.

If done correctly, you should be able to hold his attack from the middle of the combo. Of course, most of the time you won’t be able to block all incoming attacks, and will find yourself actually being hit and taking gulde from them. That’s all right, though; as long as you stay on your feet, you can still attempt to guidde an incoming strike. For instance, even if you let Bass’ first punch hit you, you should still be able to counter the second hit.

It’ll take a while to learn the most popular combos for each of the characters in the game, but doing so, and learning how to hold in the middle of them, will make you a much more efficient player. Although it must be said that, to some extent, this is more talent than skill. If you naturally have slower reflexes than your opponent, it’ll be difficult to make holds against very rapid opponents.

If you get knocked off your feet, though, and are hit while you’re in midair, you’re helpless and cannot attempt to counter out of it. Now would be a good time to explain a bit about the holding terminology. There are three different kinds of reactions a successful hold will get.

Either it’ll dos4 a normal hold, a counter hold, or a hi counter hold. If no text appears on the screen when you make a hold, then it’s a normal hold, but both the counter and hi counter holds will have text popups when you pull them off. So what’s the difference?

Dead or Alive 4 – Unlockables List

Normal holds occur when you hit the hold combo well before the enemy blow actually lands. Counter holds occur when you input the hold just before the incoming attack lands on your character. Note that not all holds actually deal damage. Hi counters occur when your hold input occurs oda4 as the enemy blow actually lands on your character.

Most of the time, normal holds will only occur when you attempt to hold do4a your enemy starts a combo. If some chump online is doing nothing but triple-punch combos, then you can attempt to hold well before his next combo comes out and essentially guarantee a hold.

If you wait until just before the blow lands, gude, you’re likely to get a Counter Hold for a bit more damage. The window for performing a Hi Counter Hold is very small and is tough to hit, even for good players, especially when you consider the small amount of lag that is unavoidable when playing online. They will occur most often when you hold during the middle of a combo, especially in rapid combos from a character like Helena or Ayane, where you either land your hold just in the nick of time, and thus get a Hi Counter, or don’t input the command quickly enough and get pummeled anyway.

One of the important aspects of playing online is to be unpredictable when attacking. While you can’t control how your opponent attacks, you can definitely try to shift up your attack patterns to throw them off roa4 defensive game and make it more difficult for them to voa4 and counter your moves.

Here are a few tips to help you out!