Steading of the Hill Giant Chief has 94 ratings and 3 reviews. Michael (Giants G1). by Be the first to ask a question about Steading of the Hill Giant Chief. Demon Rock Games presents a 5E conversion of G1 Steading of the Hill Giant Chief. This module was originally created for 9 players but the. G1 was the first of the three modules that were released The fort is inhabited by families of Hill Giants and is actually fairly well thought out.

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Each of the original three modules is a dungeon crawl. Either package will work.

The major problem with G1 at first glance is that it seems to follow a tedious pattern of “open hill, see giant, bash. This turned into a many-turn run in the corridors, surrounded on all sides the Seading smart enough to send separate giants into all the side corridorsthe PCs mowing down giants as greater numbers organized, armed themselves from the Arsenal Room, and attacked in formation at the end: Describing the difficulty of battling the fire giants he said, “remember Bambi Versus Godzilla?

We won initiative on the first round. If the PCs are smart, they may try to rile up the disgruntled slaves against their giant masters; this actually happened IMC! However, it is my opinion that even in the 1e version, the Great Hall was never meant to be gill site of an open battle; no 8th-level PC party could have deployed the firepower necessary to take on 20 hill giants!

Two spells were also added, which had been absent from the original modules.

Lee rated it liked it Jun 08, Entering the main door, they dispatched the stuporous guards and quickly located the Great Hall one giant wandering out alone to find a shocking fate. Deck of Spells OED: Revenge of the Giants. I’m steasing halfway done with my own conversion using some of what is on ENworld. I know that’s not much of a balance point in a convention game, but in campaign play I would expect ot to reduce usage a bit.


Paul rated it it was amazing Jul 22, Then G and so on. In the second module, an exit from map level one does not have an entrance marked on the second level map. Mystery Man, I’m dividing my post into two parts: I’ve actually played this adventure as a tabletop game, and this module was pure disappointment, made worse by spelling errors that, on their own, would be something I’d overlook, but with the lack of polish in this module, it’s hard to overlook.

After defeating the jarl, the adventurers have a chance to pull an iron lever which will transport them near to Snurre ‘s hall from Hall of the Fire Giant King.

G1 Steading of the Hill Giant Chief – for DM’s Only

Dragonlance deities Forgotten Realms deities Greyhawk deities. No MOTB version as yet.

Combined with areas that are way too big, and sparsely populated, hiill planes are cut a bit too close, making finding your way in those enormous areas even worse – and just to add insult to injury, you actually have to pin or map yourself, without really knowing where those potential transitions actually lead – needless to say, you’ll be doing horrendous amounts of backtracking.

The Exile – IceBlink. Monsters, Adventure Design and Balance.

Against the Giants (G1) Steading of the Hill Giant Chief | The Neverwinter Vault

Hall of the Fire Giant King concludes the series, this time against a group of fire giants. Posting Quick Reply – Please Wait. As the dimensions of the great hall are sufficiently giant — 80 feet by feet with a 40 feet by 80 feet annexe — magic-user spells such as fireball can be used to full effect, and one rather suspects they will be!

For those playing without a DM, I strongly recommend not playing this module. Delta Steadibg 19, at This has caused great anger in high places, for life and property loss means failure of the vows of noble rulers to protect the life and goods of each and every subject – and possible lean times for the rulers as well as the ruled.


The first top level includes the queen’s rooms, barracks, and kennels. You then could consider running G1 set in the Crags, perhaps, or just deep within the Evermoorsthen have an interim adventure during which the PCs travel north to the Spine of the World and lands beyond, wherein lair Fhief and her compatriots; the Spine is notoriously dangerous, so encounters with everything from stray forces of Obould’s to “madbeard” insane dwarves could be possible.

AD&D Review: Steading of the Hill Giant Chief

The majority of the treasure can be found by searching the dungeons. I, Duke Owen II, have asked for heroes, and you, the bravest, have answered! Amazon Second Chance Pass it on, trade it in, give it a second life.

Please try again later. Instantly obvious stteading me, of course, but a challenge for my students.

In all, there are 58 encounter areas detailed, of which about 21 have monsters that can be fought. We surprised the hill giants in the great hall. Death and destruction have been laid heavily upon every place these monsters have visited. Popular Posts First Post! In Steading of the Hill Giant Chiefa tribe of hill giants have been raiding lands occupied by humans, and the humans hire the player characters to defeat them.

The review declared the modules “very tough”, stating that “the notes suggest nine characters or so, each of ninth level or better and each with two or three relevant magic items. Rewrite the dragon encounters entirely.